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authorJohannes Loher <ghost91@gmx.net>2011-06-30 12:20:12 +0200
committeroy <Tom_Adams@web.de>2011-07-01 18:34:28 +0200
commit3f583d44f9fe85aa326ca0cdb89755a36eba2579 (patch)
treee90360aea0aa20525d536818e2fae4c43746aef5
parentca7c82f649fea5f877ae4156387c4ad30d79d6b6 (diff)
downloadzcatch-3f583d44f9fe85aa326ca0cdb89755a36eba2579.tar.gz
zcatch-3f583d44f9fe85aa326ca0cdb89755a36eba2579.zip
fixed so there can't be a negative time being displayed when timelimit runs out while there is warmup. If warmup is active, the time will be displayed as if there was no timelimit.
-rw-r--r--src/game/client/components/hud.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/client/components/hud.cpp b/src/game/client/components/hud.cpp
index 188691a1..58fc75b9 100644
--- a/src/game/client/components/hud.cpp
+++ b/src/game/client/components/hud.cpp
@@ -35,7 +35,7 @@ void CHud::RenderGameTimer()
 	{
 		char Buf[32];
 		int Time = 0;
-		if(m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit)
+		if(m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit && !m_pClient->m_Snap.m_pGameInfoObj->m_WarmupTimer)
 		{
 			Time = m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit*60 - ((Client()->GameTick()-m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick)/Client()->GameTickSpeed());
 
@@ -49,7 +49,7 @@ void CHud::RenderGameTimer()
 		float FontSize = 10.0f;
 		float w = TextRender()->TextWidth(0, FontSize, Buf, -1);
 		// last 60 sec red, last 10 sec blink
-		if(m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit && Time <= 60)
+		if(m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit && Time <= 60 && !m_pClient->m_Snap.m_pGameInfoObj->m_WarmupTimer)
 		{
 			float Alpha = Time <= 10 && (2*time_get()/time_freq()) % 2 ? 0.5f : 1.0f;
 			TextRender()->TextColor(1.0f, 0.25f, 0.25f, Alpha);