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<title>mirror/zcatch/src/engine/client, branch master</title>
<subtitle>Patched and working
</subtitle>
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<updated>2025-06-26T18:35:07+00:00</updated>
<entry>
<title>Add fixes</title>
<updated>2025-06-26T18:35:07+00:00</updated>
<author>
<name>Nakidai</name>
<email>nakidai@disroot.org</email>
</author>
<published>2025-06-26T18:35:07+00:00</published>
<link rel='alternate' type='text/html' href='http://git.nakidai.ru/mirror/zcatch/commit/?id=426d73bf550d24a24b0820968e4af01c466280a7'/>
<id>urn:sha1:426d73bf550d24a24b0820968e4af01c466280a7</id>
<content type='text'>
</content>
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<entry>
<title>Port antispoof</title>
<updated>2018-08-20T12:33:34+00:00</updated>
<author>
<name>eeeee</name>
<email>eeeee@qwe123.info</email>
</author>
<published>2018-08-19T00:33:58+00:00</published>
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<id>urn:sha1:2cd0223a8df54ae1c8715915a331dfc56a5a29d3</id>
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<entry>
<title>force vital check on essential cl/srv messages and added additional sequence checking</title>
<updated>2018-08-20T12:27:59+00:00</updated>
<author>
<name>oy</name>
<email>Tom_Adams@web.de</email>
</author>
<published>2015-03-19T08:57:47+00:00</published>
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<id>urn:sha1:3f3abebebf20e8901376b929e2afcc6bdb404a3b</id>
<content type='text'>
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<entry>
<title>one more centering window in graphics</title>
<updated>2013-03-03T11:42:25+00:00</updated>
<author>
<name>PsychoGod</name>
<email>temhbiumulllka@gmail.com</email>
</author>
<published>2013-03-03T11:42:25+00:00</published>
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<id>urn:sha1:471d479300cf7ec34daaca5576040ef25045ea94</id>
<content type='text'>
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<entry>
<title>window center position when windowed on Windows :3</title>
<updated>2013-02-25T11:48:31+00:00</updated>
<author>
<name>PsychoGod</name>
<email>temhbiumulllka@gmail.com</email>
</author>
<published>2013-02-25T11:48:31+00:00</published>
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<id>urn:sha1:ebdd1af7a3fbf609f7123e8355f18ca980b1921e</id>
<content type='text'>
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<entry>
<title>fixed some merge problems</title>
<updated>2013-02-24T17:55:55+00:00</updated>
<author>
<name>oy</name>
<email>Tom_Adams@web.de</email>
</author>
<published>2013-02-24T17:55:55+00:00</published>
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<id>urn:sha1:0e92dd560300a0b255b5c173e715f2714e7c1765</id>
<content type='text'>
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<entry>
<title>increased sleep time when tw is minimized and made it adjustable via cputhrottle otherwise</title>
<updated>2013-02-24T17:31:23+00:00</updated>
<author>
<name>oy</name>
<email>Tom_Adams@web.de</email>
</author>
<published>2013-02-20T14:51:46+00:00</published>
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<entry>
<title>fixed last commit</title>
<updated>2013-02-24T17:29:41+00:00</updated>
<author>
<name>oy</name>
<email>Tom_Adams@web.de</email>
</author>
<published>2012-11-13T20:37:46+00:00</published>
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<id>urn:sha1:73386fdf0f23563e1c4a92857810f8103407fd6b</id>
<content type='text'>
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<entry>
<title>Bug: Losing render-commands if commandbuffer is full(gfx)</title>
<updated>2013-02-24T17:29:27+00:00</updated>
<author>
<name>BeaR</name>
<email>cinaera@web.de</email>
</author>
<published>2012-11-13T14:39:23+00:00</published>
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<id>urn:sha1:68390fe04afce9767b152eadaefd9a3bc8462854</id>
<content type='text'>
Problem:
If there is a new draw call, it is checked if there is enough free memory for the vertices in the databuffer but not if we have enough free space in the commandbuffer to add the command
So we lose some commands during a frame cuz the commandbuffer is full

This fixes the 2nd part of issue 1004
</content>
</entry>
<entry>
<title>Some graphic batching:</title>
<updated>2013-02-24T17:23:06+00:00</updated>
<author>
<name>BeaR</name>
<email>cinaera@web.de</email>
</author>
<published>2012-10-14T12:04:48+00:00</published>
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<id>urn:sha1:d58afefaae99f239151483025e516e8da5b6dd17</id>
<content type='text'>
Speed up for displaying debugtext and envelopepreview
(This reduces the performance hit especially for the 'Show Info' mode in the editor)

Conflicts:

	src/engine/client/client.cpp
	src/game/editor/editor.cpp
	src/game/editor/editor.h
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</entry>
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